Doggie Don’t Eat That

Progression of doggy don't eat that mobile game

Doggie Don’t Eat That was a semester long group capstone project following an agile development process from initial contact with the customer to product implementation or handover. I was the lead programmer and manager of our team, which was selected to build a game targeting mobile platforms. The project was developed in C++ with Cocos2d X game engine. I was offered to manage the marketing and sales of the game after it was completed, but unfortunately I had to decline due to prior obligations.